Good Knight Fortune Turns Two Grids into a Battle for Treasure Spins
Good Knight Fortune stages a light-hearted medieval clash between the armies of the Sun and Moon across two connected battlefields. Bonus symbols on the main reels launch Bonus Moons toward the Grass Grid, where Kings, Knights, Bishops, Footmen and Prize Chests can turn each hit into prizes, Wilds, multipliers or Treasure Spins.
Good Knight Fortune Game Details
| Category | Details |
| Provider | Hot Rise Games |
| Release Date | September 30, 2026 |
| Theme | Medieval Sun vs Moon battle |
| Paylines | 40 |
| RTP | 96.00% / 94.00% / 92.00% |
| Volatility | Medium-High |
| Hit Frequency | 34.1% |
| Max Multiplier | 8,200x |
| Max Win | €246,000 |
| Bonus Features | Bonus Moons, Treasure Spins, Wild Bishop, Multiplier Knight, King’s Ransom |
Bonus Moons Connect the Two Grids
Good Knight Fortune is played across a Symbol Grid and a separate Grass Grid. Each Bonus symbol that lands on the Symbol Grid fires a Bonus Moon toward the corresponding position on the Grass Grid.
The Grass Grid can contain several different targets. Prize Footmen carry values of 1x, 1.2x, 1.5x, 2x or 2.5x the total bet, while other positions can hold the Wild Bishop, Multiplier Knight or Trigger King. Hitting one of these characters with a Bonus Moon activates its associated mechanic.
Prize Footmen are available in both the base game and Treasure Spins, while Prize Chests are reserved for Treasure Spins.
Wild Bishop and Multiplier Knight
The Wild Bishop sends Wilds back to the Symbol Grid. When hit by a Bonus Moon, it fires 3–5 Wilds to random positions. If one of those Wilds lands on a position that already contains a Wild, the entire reel turns Wild.
The Multiplier Knight becomes active during Treasure Spins. When struck by a Bonus Moon, it fires 3–5 multipliers onto random positions. The first multiplier on a position starts at 2x, while another multiplier hitting the same position increases it by 1x.
Multipliers apply to wins involving their positions, and multiple multipliers participating in the same win are multiplied together. During Treasure Spins, they remain sticky until the feature ends.
Treasure Spins and Prize Chests
Hitting the Trigger King with a Bonus Moon in the base game awards 8 Treasure Spins.
During the feature, Prize Footmen, Prize Chests, Wild Bishops, Multiplier Knights and Trigger Kings can all appear on the Grass Grid. Another Bonus Moon hitting a Trigger King adds 3 more Treasure Spins.
Four Prize Chest levels can be awarded:
- Mini – 10x total bet
- Minor – 50x total bet
- Major – 100x total bet
- Epic – 1,000x total bet
A maximum of one Major and one Epic Prize Chest can be awarded during the Treasure Spins feature.
King’s Ransom and Bonus Buy
King’s Ransom activates when King symbols appear simultaneously on reels 1 and 5. Before wins are calculated, the other character symbols — Queen, Knight and Footman — are converted into King symbols.
Treasure Spins can also be accessed through the Buy Bonus option for 40x the bet. A qualifying spin is then played to trigger the feature.
Good Knight Fortune Keeps the Battle Moving Between Two Grids
Good Knight Fortune makes the interaction between its two grids the centre of the game rather than treating the Grass Grid as a separate bonus screen. Bonus Moons continually connect reel activity with prizes, Wilds and feature triggers, while Treasure Spins add sticky multipliers and Prize Chests to the same battle.
Wild Bishop, Multiplier Knight, Trigger King and King’s Ransom each build on that shared structure, giving the medieval Sun-versus-Moon theme a clear mechanical role throughout the game.